fbpx Biennale Cinema 2021 | Goliath: Playing with Reality
La Biennale di Venezia

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Cinema

Goliath: Playing with Reality

Venice VR Expanded
Director:
Barry Gene Murphy, May Abdalla
Production:
Anagram (Kirsty Jennings, Anetta Jones, May Abdalla), Floreal Films (Katayoun Dibamehr, Avi Amar)
Running Time:
25’
Language:
English
Country:
UK, France
Screenplay:
Oliver Bancroft, Barry Gene Murphy, May Abdalla
Music:
Aaron Cupples
Sound:
Aaron Cupples
Platform:
Oculus
Devices:
Oculus Quest1/Quest 2
Interactive design and development lead:Michael Golembewski
Technical director:Alexandra Adderley
Lead developer:Asim Bhatti
Technical artist:Leon Denise
Unity developer:Joe Bain
Sound design:Owen Williams Parnell
With:Goliath
Narrating voice:Tilda Swinton

Synopsis

Goliath: Playing with Reality follows the true story of a man with a troubled upbringing who loses his parents and is diagnosed with schizophrenia. He is taken into a psychiatric hospital where he spends several years on strong medication, mostly in isolation. On his release, he finds connection through playing online multiplayer computer games. Combining candid conversations, mesmerising animations and tactile interactions, enter Goliath’s world where you slip between real and unreal worlds. The project explores what it means to feel at odds with the world and through shared realities, finding one’s place within it.

Director’s Statement

Goliath: Playing with Reality talks about the places we choose to feel safe in. It is an exploration of what it means to experience someone else’s reality. In Goliath we introduce users to a world where things aren’t as they seem. This story helps us grasp how fragile reality is and how easy it is to lose sight of it. Ultimately this experience is about our preconceptions and prejudices around mental health and about how the shame engendered by so-called psychiatric disorders distances us from the feelings of people presenting these behaviours. Because of this, society struggles to grasp the concrete ramifications of this phenomenon. The story is also about connection in our present world and by making Goliath, we hope to achieve a better understanding of the social role of online video games in the lives of people who have been marginalised by society.

Production/Distribution

PRODUCTION 1: Kirsty Jennings, Anetta Jones, May Abdalla, Rebecca Frankel – Anagram
96 Teesdale Street
E2 6PU – London, United Kingdom
Tel. +44 7821430687
kirsty@weareanagram.co.uk
http://www.weareanagram.co.uk

PRODUCTION 2: Katayoun Dibamehr, Avi Amar – Floreal Films
14, rue des Goncourt
F-75011, Paris, France
Tel. +33 185091737
katayoun@florealfilms.com
http://www.florealfilms.com

ITALIAN AND INTERNATIONAL DISTRIBUTION: Kirsty Jennings, Katayoun Dibamehr
Tel (1). +44 7821430687 (K. Jennings)
Tel (2). +33 1 85 09 17 37 (K. Dibamehr)
kirsty@weareanagram.co.uk
katayoun@florealfilms.com

PRESS OFFICE: Chalena Cadenas
Tel. +1 562 556 4572
chalena@jessieiscohen.com
www.jessieiscohen.com


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Biennale Cinema
Biennale Cinema